#include "Blocks/WaterBlock.h"

namespace PocketSurvival
{
    WaterBlock::WaterBlock() : FluidBlock(7)
    {
        addInheritance(this);
    }

    int32_t WaterBlock::getIndex()
    {
        return Index();
    }
    const std::string &WaterBlock::getBlockName()
    {
        static std::string blockName = "WaterBlock";
        return blockName;
    }

} // namespace PocketSurvival
